// A Super Mutator for super powers - Dan Reiley class superMut extends Mutator; function ModifyPlayer(Pawn Other) { local xPawn xP; xP = xPawn(Other); if(xP != None) { xP.AirControl *= 2.4; xP.GroundSpeed *= 2.4; xP.WaterSpeed *= 2.4; xP.AirSpeed *= 2.4; xP.JumpZ *= 2.5; xP.Controller.AdrenalineMax = 20000; xP.Controller.Adrenaline = 20000; } super.ModifyPlayer(Other); } defaultProperties { GroupName="Super" FriendlyName="Super" Description="A Mutator to make everyone feel Super!" }